I've been playing around with the Blender codebase and made a mini feature yay! :smiley: Either Corner, Center or no pixel snapping when UV'ing. If other people think it is useful compared to the old `Snap to Pixels`, I can submit it as a diff :)!
@desktoppirate You can snap uv to pixel center and corners, it works really well with the Color Grid since you can see the pixels whetever size you create it.. Of course is not as ''streamline'' as uv grid would be but it does the job. EDIT: Just realized that it distort the uvs, i guess didn't notice before using high res…
Right, well I think I found my answer. For Eevee the AA filtering is in the Render Settings>Film>Filter Size https://docs.blender.org/manual/en/latest/render/eevee/render_settings/film.html For Cycles: Render Settings>Film>Pixel Filter - Filters include Gaussian, Box & Blackman-Harris.…
@melviso that pixelation in the bump map comes from the low bit-depth of the generated image. Turn on Float Buffer in the settings of the image object ***. This will make the image go from 32-bits-per-pixel to 128-bits-per-pixel (or 8 bit color channels to 32 bit color channels, with each pixel having R,G,B,A channels), so…