I have recreated the node setup to generate a curvature map from a normal map, the result is closer to substance designer. Important note: the normal map must be imported in Linear mode (that means converted in sRGB):…
@Linko Here is what I have so far. This method 'composite_nodes' is called after I bake the tangent normal map. You can find the full code here def composite_nodes(image, scene_name): previous_scene = bpy.context.screen.scene # Get Scene with compositing nodes scene = None if scene_name in bpy.data.scenes: scene =…
What makes Maya the top contender in terms of Rigging is it'S ability to have multplies ways and options of doing things, whether you're a python prefessional rigger or just an amateur like me who like to build his own solutions on it's way. In Blender, you have access to some ''deformer modifiers'', to constraints and of…
I need more exact info about math operations involved, not just an explanation what node does for artists. For some blending modes manual have only few words at all. Maybe it's somewhere is the source code? If and how can I see it ?
@SpeedMetalSF, be sure to put your normal texture into "Normal Map" node - it will convert the map into World Space. Then use that node's output as Normal input in the shader node.
Hi Linko, I have been looking into this as well recently after bookmarking the stack exchange link and this Blendswap resource to implement as another bake mode in TexTools. I am close to finishing the scripted loop where I can bake the curvature map in 1 click. My process: * Create a blend file with each scene containing…
Hello all, When color picking in 3D texture paint mode, is there a way to have the color picker source color from the actual raw pixel data from the current texture, even though the full result of the shading is being displayed (shader + viewport color management) ? Note that I am not just talking about avoiding the…
I have grouped the nodes for the Stylized shader for Blender 2.8, you can download it here: https://drive.google.com/file/d/1PmAQoN-lYD-xmV9GxuOCPhlqbwChjsjU/view?usp=sharing I was forced to split the node group because we can't plug a ColorRamp that hasn't the grayscale as an Input of it. There is a first node group to…
No it is free but there is an option to donate via paypal. Some people believe that Blender needs a commercial pillar to mature, e.g. professional addons maintained by paid developers, and I am fine with that. But personally I have a different philosophy. TexTools is free to use, copy the code or learn from. All I want is…
I'm trying to recreate this OSL node setup from Max in Blender. I've loaded the OSL script in Blender, but it doesn't work and I'd rather not use OSL anyway as it doesn't support GPU. Basically, I have 2 displacement maps: 1 baked from Zbrush with a 0 mid-point, and the other is a 3-channel RGB map that I painted in Mari…