I assume this is the correct place to ask. I don't have a technical question or modeling problem right now. I was just thinking, what's Blender's standing like these days?I remember that it seemed to be mocked quite a bit in the past, and generally considered quite inferior. With things like the sculpt mode changes and…
@Rima Generally yes, Blender is a very competent modeling package these days, I use it as well as several other artists I work with. I've switched off 3DS max completely, but still use Maya for work. The only real complaint myself and a lot of other people seem to have is the UV editor needing some love so it's less obtuse…
Any suggestions on how to unwrap a model like this efficiently and without much stretching? Currently doing in blender but it takes a lot of time, and zbrush auto unwrap leaves too much stretch
Here's what the simplest form of that setup looks like. It overrides every material slot, so it's a great way to get a material of your choice (that you'll have to have in the scene) onto your entire model.edit: To show you what that looks like when you display 'Attributes', this is 'UV Stretching/Area', another mode…
@wazou Hah, that is awesome, cool to see it extended like that :) If you like you can add a push request on my github, I really like the connect + merge combo.