Any suggestions on how to unwrap a model like this efficiently and without much stretching? Currently doing in blender but it takes a lot of time, and zbrush auto unwrap leaves too much stretch
I haven't started using blender for sculpting as Zbrush is still my go to but it may be worthwhile in some other form or for quick edits that don't require me to go to zbrush.
@armians when you install GoB you need to first set a file inside the Zapps folder in zbrush that comes with the addon. That file contains all the conversion handling between Zbrush and Blender, including the Axis transform settings and scale.
Can you do something similar to Zbrush grooming and then converting to alpha sheets in Blender? Can anyone point me to some tutorials please? I want to try create something similar to this guy in Blender without Zbrush. https://www.artstation.com/artwork/56wLO
Stuff i fixed in my fork of gob (those are old fixes and I don't remember exactly what was broken): - works with instances (in past If I remember correctly object sent to zbrush would be uninstanced) - object transformations are not destroyed (prevously I would apply rot,loc,scale on export to zbrush) - so eg. pivot of hat…