No, it's totally different. With View transform you move in three world axes at once. This is ok for tweaking organic shapes, but you can't be precise with it. Workplane automatically chooses one of XY, XZ and YZ planes, the one closest to screen space. Yes this can be achieved in blender with hotkeys or with…
@RaphaelBarros Thank you for sharing this - I did know about Wazou's addon but I haven't had the time to read up on it. So much stuff to keep track of, Blender's community is huge! Using this script, I seem to be getting different results if I move vertices of a model in the XY space. Do you know why this is so? In theory,…
Funny that you say that, its on my list of new tools that I wanted to explore. Like a a tool that aligns all UV islands to world topology from a readable perspective. E.g. UV island in 3D space is mostly flat, align to top XY view. Or when sideways follow along horizontal axis and z for UV up. Very common issue I face…
I've seen modo too used by individual artists...or Silo. But for me I'll start taking things serious when they are in a pipeline. This means, artists are expected at a studio to work with this software. The studios default file interchange format is that of the chosen application (e.g. Blender). In house tools are…
@kio : Install works flawlessly now, and the tool itself is great so far ;) Only feedback I'd have would be : • Maybe adding an option (in the form of a check box either in the side panel itself or in the addon install panel) to select between two display modes : the current/default one (where the visual representation of…
Having at least one frontal lamp like in Maya gives a nice Fresnel effect. The other lamps can give some more nuance. I wanted to change the light direction based on rotation (instead of mouse-dragging the sphere widget), so I wrote this: import bpy If you open a Text view in Blender, click New (to create a blank text…