Let me know what you think, I'm still very much looking for feedback. Check the docs, if you haven't already for an overview/description of all tools: https://machin3.io/MESHmachine/docs/
Pretty good looking iOS game made in Blender with a little how-to. http://itunes.apple.com/app/ratnband/id447849266?mt=8# http://blenderartists.org/forum/showthread.php?226064-Rat-n-Band-game-created-with-Blender
Blender just got its first working version of the new fbx exporter which does supports binary FBX v7.3 https://github.com/mont29/blender-io-fbx This also means you can finally import fbx models back into blender.
I'm looking for people who are interested in creating plug libraries for MESHmachine. You can sell these, I want you to, but it's your decision of course. Get in touch via mesh@machin3.io You will receive a pre-release version of MESHmachine and docs about plug creation.
Has anyone tried Maratis yet? I've been thinking of giving it a try, and I know it's designed to be used with Blender. It looks like it might be a pretty sweet way to produce some simple games, and it is easily one of the most cost-effective ways of getting games on your iThings. (iOS)
For the FBX stuff I know someone has been working on updating the exporter to be more UE4 friendly. Here is the github for that. https://github.com/mont29/blender-io-fbx Haven't tested it myself yet but it seems to be a step in the right direction. But I really don't think that Gooseberry seems to focus on anything that…
Blender is legit. Love the direction it's been going for some time now. Just keeps getting better and better. Definitely a breath of fresh air and while it may never replace the monolithic tools in place at most studios, it is such a great option for small indies, iOS development and freelancers (provided they still work…
Well, thing is Blender's FBX support is pretty decent right now, it's just that the dev in question doesn't want to continue fixing bugs that seem to happen because other programs have different ideas about saving to FBX. Collada is being worked on: https://developer.blender.org/D1787 And yeah, that Unreal/Godot twitter…