Is it possible to disable face highlighting when selecting groups of verts/edges? It is really annoying. If I want to select faces I'll go into face sub-object mode.
Thanks, but this clears only your selection, I was looking for a way to have some faces selected and while working on vertices/edges, have those faces still there when I switch back to face mode.
@gnoop We can use two connected face corner positions to get a tangent vector. I'm not too sure how data transfer works but for this using nodes like "capture attribute", "store named attribute" or "evaluate on domain" set to the "Face" domain it will select the vectors from every 3rd corner and store it on each face. you…
Normally i would say "vertex group" to keep selection...but it doesn't work well with Face selection (if you have a checker of face selected for example). You can use however various tricks like assign an other material to the selected face then use the Shift-G : selected by materials. Or split the selected face with Y…
I was going to post it yesterday (I've read an article on Blendernation), but I found it to be really buggy. If you select a face and set it to Face, it points the normal of the nearby face to that direction (If I've understood correctly the function, it should do the same as selecting the face edges and setting them to…
I suggest you guys to take a look to the normal editor of the Blend4Web addon. >>>DOWNLOAD LINK<<< (The "face option" is still not working with multiple faces selected)
@Justo Add a Weighted Normal modifier, check ''keep sharp'' and ''face influence''. Then select the faces that have shading issues and go to Mesh > Normals > Set Face Strenght > Strong. I think this is what Zeist ment by set normals from face. I tested here and it bakes fine, tho i tested with a normal set up and not the…