Okay, here's a few examples I run into every day: Example 1 L - select linked R - rotate... X - ...along the X axis Example 2 L - select linked shift-ctrl-alt-C - set cursor P, 1 - split selection to new object M - move object to layer While I love that all of this is possible with hotkeys, I think there's far more wisdom…
Say you have a perfect LP mesh that has good UVs but when you bake you get the nasty shading errors across the faces. The only ways to remove these errors in Blender are to split the edges with the EdgeSplit modifier, separate the faces, Bevel the edges or add extra supporting loops so that the smoothing errors are much…
Machin3 example how to get the bgl drawing in blender 2.8: https://developer.blender.org/diffusion/B/browse/blender2.8/doc/python_api/examples/gpu.types.GPUOffScreen.py
thanks for the examples but I'm not really asking for help on this one, unless I'm really mistaken there no way it will bake properly with complicated low to high poly objects. But yeah, I could kind of do a work around with my plane example. Although maybe I'm missunderstanding what bias does.... It helps a little in…
Although there are isolated examples, generally speaking Blender isn't used from start to finish in a pipeline; it's more likely to be found augmenting a process rather than replacing it outright; UVW mapping and animation for example. Beyond that it's not reliable enough because users are still having to do a lot more…
It certainly caught up already :) As for Blender - we use it in AAA development. It is excellent tool. Modelling in blender is a blast. And I'm talking about complex objects modelling with lots of modifiers, entities and geometry. It has some tools that no other tool has (or just not as convenient to use as in Blender).…
Another solution which is as of my knowledge still in Blender mostly untested for rigs etc is to build one system via PyQt. an example back from 25.09.2013 is the tutorial viewer; [ame] https://www.youtube.com/watch?v=qasoQQCK34E[/ame] code which was used for the tutorialviewer example which then executes in Blender…
I never really had to use, but Blender has many great addons loaded with UV tools, most of them are free. I know there are addons which will straighten edge or face loops for example. for example: https://www.blendernation.com/2018/02/18/magic-uv-v5-0-released/
(At least for this simple example:) If you split your object in the 3D view then the UV-scaling with pivot set to individual origins does give the wanted borders/margin.. but to select every wanted "face-island" and split it or split everything by Mesh -> Split -> Face by Selection and then merging the "face-islands" may…
Your code is quite interesting, I tested to make a retopo modal and it's in fact possible :smile: It's just a test but I can with shift, ctrl, alt, etc make some operations and even call other modals like the loopcut. The possibility to comeback in the modal allow us to make differents operations whithout having to enter…