@wilson66 Turn on the Freestyle line renderer in Blender, this is on 4.0.2: Select your mesh with the Subdivision Surface modifier, enter mesh Edit mode, select all edges, press Ctrl + E for the Edge tools popup and choose "Mark Freestyle Edge". Only the original object edges will be marked, not the generated ones. Enable…
Maya doesn't select an edge loop that goes past a pole on a cube either. IMO Blender does it right and Modo does it wrong. Say I want to select the edge loop that includes this edge: What makes this selection: any more correct than this one?: Terminating edge loops at poles even when there's just one edge involved makes…
So how does smoothing/sharp edges work in Blender? For example, I'm attempting to sharpen edges where my UV islands are, to support my hard surface geo; but Blender seems to only be able to smooth EVERYTHING or flatten/harden every face & edge. A previous mesh I worked on, in Blender, I was able to mark edges as sharp, and…
I dare say there is no toggle to always switch it on. How should it support edge or vertex selection? Which faces should be selected, there are usually more than one connected to an edge or vertex. In edge mode you have the option to select similar edges by face angle, but that is for the whole mesh.
@HammerB Sharp edges would be the same as hard edges in Maya afaik, or smoothing group divisions in Max. Other than that, same rules apply. Different names or methods, but the same thing happening in all of them: you're breaking the vertex normals in those edges you select. Generally speaking, you'd always want sharp edges…
Yes, you'll need to turn "Auto Smooth" on and set the angle to 180 degrees, so that it doesn't set any other edges other than your custom sharp edges. It's in the "Object Data" tab. EDIT: Setting meshes smooth or flat in edit mode without sharp edges is confusing, so it's best to smooth everything every time, and set…