I think you have to tap the axis key to cycle to your selected transform orientation. So for example: Set transform orientation to "normal", G to move, Z to constrain to Global Z axis, Z again to constrain to Normal Z axis, Z again to cycle back to unconstrained move.
Thanks that's really helpful, I think I've to wait till they fix the snapping with constrained axis to get a proper solution to this kind of situations.
Thanks! Constrain to image bounds is doing the trick! But I did some more digging and found neat addon just for aligning uv's perfectly - BlenderArtists
MMB goes even further : it's also possible to tab grab, loosely move in the guesstimated direction of the desired axis, and then tap MMB to lock. it will constrain to the expected axis and will do so in alignment with the location the object was at before it was grabbed and moved around. And then Ctrl to constrain to…
Purchased it the other day, it's fantastic. I have an unrelated question though: How are you cutting straight edges into your mesh without angle constrain? (Example at 16:15 in your video)
Thanks for the detailed reply. In regards to "1", I am referring to moving a vertex along the face of the mesh it belongs to, not a mesh onto another mesh. Much like how constrain to edge works, but on the actual surface.
Can the latest Blender contrain to face? I know it can constrain to edge, but in Max and I think Maya, you have the option to contrain to face/surface. 2) Is set-flow built into Blender? Or is it an optional plug in?
Sorry it's been a long time since I've used Max but rereading your initial post I think you want to constrain a vertex to any of it's adjacent faces?For volume constraint in Blender you can try the Shrinkwrap modifier.Duplicate your mesh and name it,template for example,you can set it to wireframe in the mesh tab viewport…
@Veezen I agree about tools in Fusion, it feels like it's the right way to work. I was really surprised by the sketching tools and how robust the constraints are. You can create patterns with design rules, usually, it's constrained automatically but you can also add or remove constraints manually and then you can change…