Copy the startup.blend file from here: C: \Users\YOURNAME\AppData\Roaming\Blender Foundation\Blender\BLENDER VERSION\config Then when you upgrade Blender, run it and press ctrl+U to create a new startup file, then quit Blender and paste your previous version of the startup file over the top.
Any suggestions on how to unwrap a model like this efficiently and without much stretching? Currently doing in blender but it takes a lot of time, and zbrush auto unwrap leaves too much stretch
You probably should take a look at these files: source/blender/gpu/shaders/gpu_shader_material.glsl source/blender/compositor/nodes/COM_ZCombineNode.cpp source/blender/compositor/nodes/COM_MixNode.cpp
I know nothing about coding, but I'd suggest you to go to #blender and #blendercode IRC and also on Blender's Artist "Beginning Blender Code" session. Good luck on this :D
@Rima Generally yes, Blender is a very competent modeling package these days, I use it as well as several other artists I work with. I've switched off 3DS max completely, but still use Maya for work. The only real complaint myself and a lot of other people seem to have is the UV editor needing some love so it's less obtuse…
Couple good places to start: http://cgcookie.com/blender/2010/08/31/blender-interface-and-navigation/ http://cgcookie.com/blender/2010/08/31/blender-intro-to-modeling/ 2.63 had some big modeling changes, so check this one out: http://cgcookie.com/blender/cgc-series/overview-of-blender-2-63/ For more advanced modeling,…