Materials behavior is and have always been a huge flaw in Blender IMO. In Max for example if you import an object it asks if it expected to usealredy existing material in your scene. Blender just adds 001 to both material and textures . You end up with a huge mess of materials and textures : Material.001, material.002 and…
I just noticed Blender does something strange with FBX files as well. It does not save objects or meshes with the same names as in the Blender file, but attaches some numbers to the name of the objects. When I have named objects 'object.001', object.002' ect. in Blender, export it as FBX, then open in Maya, the objects are…
Question about OBJ export. I have an asset that needs to be textured in Substance Painter. It is essential that the individual objects within the OBJ file are named correctly (e.g. I need to name the objects 'screws_low', 'wheels_low' ect.) When I export an OBJ file from Blender and then re-import it into Blender or Modo,…