Does anyone know faster and easier way of "spherifying" flat surfaces? Right now I need to * Detach surface * Enable proportional editing * Move central vertex up * Disable proportional editing * Move surface back * Merge vertices Which is slow and surface doesn't stay in place making it harder to match a reference
Peculiar problem. I have an object with some shape keys, and a subdivision surface modifier on it. I have then created a duplicate for editing purposes (clicked the 'Create duplicate for editing' in the drop-down menu in the Shape Keys window). So far so good, but I didn't remove the subdivision modifier first, so the…
@thinkinmonkey Yes there is, "Surface Follow" addon for Blender by Rich Colburn https://blenderartists.org/forum/showthread.php?412706-Surface-Follow-from-2016-Blender-Conference Link to download the addon: https://github.com/the3dadvantage/BlenderSurfaceFollow "The second script let's you create a flattened version of…
@Justo looks as if the surfaces on the highpoly are not flat and the bevel shader is applying bevels onto teh edges crossing the surface. Can you share a viewport shading of the highpoly?
Thanks for the shoutout! I hope hard ops makes hard surface modelling in blender stand above the rest while offering a different perspective on hard surface. https://gumroad.com/l/hardops/
on object creation, go under surfaces and create nurbs surfaces, or nurbs curve and connect them alt + c -> mesh from curve this way you can also apply all modifiers on multiple meshes