it can be changed in maya for selections, by defualt dragging a selection will replace the selection, but with modifers your can add subtract and toggle. Blender can do the same or maya can do the same as blender just depends on the binds for selection. if people are refering to the blender keyset for maya being wrong well…
On a different topic : after years of writing off the Blender implementation of Metaballs as unusable because of the seemingly non-sensical way it handles negative shapes (as opposed to how other software does it), I've finally made sense of it. Nothing in the UI suggests it : Blender metaballs have a concept of "stacked…
If you're talking about what I think you're talking about, then ya this bugged the crap out of me too. The fix for me is down by the orientation drop-down list (Global, Local, Normal, etc.) There's a little button with a 3D widget icon on it. If you click that, then you get the traditional move rotate and scale…
@Fletcher I've heard that complaint before, you should check out textools addon. You can set specific coordinates of the 2D cursor in the N panel. Also if you use the command search function you get the snap cursor command which you can use to snap cursor to selected vertex. Its a bit of a workaround but you can check the…
@Udjani for one you are throwing away the "Z" (blue) channel of one of your textures with this setup. And just adding them is not the right way to go about it either. With normals, 128 (or 0.5 for greater color depth) is the unmodified normal direction. With just adding both together you are only ever rotating the normals…
I'm trying to recreate this OSL node setup from Max in Blender. I've loaded the OSL script in Blender, but it doesn't work and I'd rather not use OSL anyway as it doesn't support GPU. Basically, I have 2 displacement maps: 1 baked from Zbrush with a 0 mid-point, and the other is a 3-channel RGB map that I painted in Mari…
metalliandy: Not for people new to the software. You may have gotten used to it, but that does not make it good, or even 'fine'. Certainly not for something so easy to fix. It's extremely counterintuitive, and part of what makes Blender so hard to get into (although it's much, much less so than older versions). The Circle…
I use it with the SHIFT+S, since I can select what I want and assign it, so using the RMB to position it in a non specific position seems useless (to me) having already a better way to do so. Am I missing something? I forgot that Blender is a Vertex-centric application, when you select something in vertex mode, it will be…