Yea ZBrush owns polys. Pixologic reckon that you can get up to 1 Billion polys with HD Geometry. I think the most i have ever pushed in non HD mode was 50 or 60 million though, and with subtools performance wasn't a problem :) With each subtool you can use the maximum amount of polys your PC can handle, so if thats 10…
From the source of JoseCanseco's fork and the error you posted, it seems that the hardcoded path to the GoZ app that the script uses doesn't exist in your system (it doesn't point to that file). If you can, try to find where GoZBrushFromApp.exe actually is in your hd, and then replace the path to it at this highlighted…
That's not what I'm saying, I never thought it'd be better than ZBrush, since ZBrush has been around for well over a decade and is devoted to sculpting exclusively. I'm just wondering in what specific ways it's worse than ZBrush. I think it might have potential in the future. I know it is better in a couple areas though.…
@RN , @GhostDetector : I am happy to report that I got it to work. Line 36 of the code put me on the right path, and this thread https://www.daz3d.com/forums/discussion/24766/zbrush-4r6-released (msorrel post) made it clear : for some reason GoZBrushFromApp.exe was simpky not on my system, its disappearance likely caused…
@FrankPolygon mega thumbs up! The Shrink/Flatten is indeed the tool I was needing :D Thank you! To anyone who has worked with ZBrush, Keyshot and Blender: I was curious to know if you thought Blender was a viable replacement for Keyshot as a character sculpt renderer, and its GoB flexibility. I'm not looking to make…
I really hope than I can keep using Blender when landing on my first game industry job after graduation in spring 2016. We use 3DS Max in my school, but after using Blender for years, it feels stiff, bug ridden and heavy. Even our school is confused which version to use between 2012-2015. And I'm very slow and…
Stuff i fixed in my fork of gob (those are old fixes and I don't remember exactly what was broken): - works with instances (in past If I remember correctly object sent to zbrush would be uninstanced) - object transformations are not destroyed (prevously I would apply rot,loc,scale on export to zbrush) - so eg. pivot of hat…
Pior, Pixologic added to Zbrush the Zmodeler "brush", "subdivision surface modelling in Zbrush", and Zbrush it's not called "Modo" precisely. They saved us a lot of time adding features we already have in Modo or Max. Once you are customed to work with a tablet pencil, using a mouse is like something really primitive, not…