The two paint bugs are fixed in the GSOC 2013 paint branch. The bug where painting on the same region creates artifacts is fixed for cases where the colour painted on the faces sharing the uv space is the same. Of course it is impossible to solve completely due to the multi-threaded nature of the system (i.e. you can't…
One thing the paint tools in 3D mode need is a masking system so that you only paint on the surfaces you want to. So if you want to paint a specific area and not have it bleed onto other stuff you've already painted, you should be able to mask it off. They got it working in sculpt mode after all.
The best one on Texture Painting that I know of is this one. He has another one on quick projection too. The thing that is confusing/unintuitive is in order to "select" the texture to paint on you select the model you want to paint on go into edit mode and then load the texture into the image editor basically ignoring the…
I hope it's okay to ask this here, I've been checking out Blender and today I thought I'd give hand painting a shot, only be put on a hold by an annoying issue. The paint goes through the mesh and paints the opposite side as well and my google fu is leaving me down, anyone know the solution to this problem ?