How I can pass point attribute stored for certain selected vertexes in geometry nodes as a vertex group for further modifiers . For data transfer for example ? Did it before in earlier versions but totally forgot how ? For a geometry created by geometry nodes?
oh there is a very easy solution to this, you can just put your parts into a collection, then instance this collection into a geometry nodes graph (maybe needs realize instances) and then you can add this graph to a placeholder object, add the remesh modifier after the geometry nodes modifier and voila.
Geometry nodes is a can of worms. They have already made a ton of nodes obsolete. And still deprecate new introduced nodes with the next point upgrade already. Happy you fiddling out what with every new version the new official way is ... A modifier has one benefit: it is easy to use and easy to adjust. There is already…
Well. I have a kind of half manual solution involving geometry nodes. you kind of split and scale down all faces and then transfer original UV to what was before to scaled down thing. It's automatic part. Could be done through usual data transfer modifier too if you do it on an object copy. Then you apply geometry nodes…
@gnoop We can use two connected face corner positions to get a tangent vector. I'm not too sure how data transfer works but for this using nodes like "capture attribute", "store named attribute" or "evaluate on domain" set to the "Face" domain it will select the vectors from every 3rd corner and store it on each face. you…
Never tried that.. but if you use nodes for the light.. then there is by default a Light Output node feed by an Emmission Shader .. so.. oh no you meant the effect on other objects.. well Cycles is meant to be an physical correct based renderer.. AFAIK only polarized light can effect the glossiness of objects.. and IDK if…