Oh, I totally forgot to post here: https://polycount.com/discussion/235168/greentooth-generator-triangle-counter-for-blender I made a Greentooth generator and triangle counter in Geometry Nodes. Free to download!…
A bad interface is not fully capable. Blender's stigma is because they took so damn long to understand this. Their community still hasn't. They'd be better off rebranding it as a new tool with a new name and a new interface. The name 'Blender' is synonymous with 'bad interface' even among people who have never touched it.…
You can set it to not make those files. Also, BLender has an incremental save button in 2.5. At the end of the box to enter the file name there's a + and - that you can click to increment.
No, Looptools is a different script :) The BSurfaces GPL edition is a more immature version of the commercial script above and it comes with Blender :) You can eatch videos on it HERE (the name of the script changed to BSurfaces at some point)
I thought this already exist?.. sure you can't mirror bone weights after weight painting but if you've correctly named the bones you can mirror the weights while painting using the x-mirror option on the brush menu.
I don't know, I see all sorts of new programs that come out and are quickly adopted by the game industry. Zbrush, Mudbox, Modo, Xnormal, Crazybump, dDo, nDo, 3Dcoat to name a few off the top of my head.
MightyPea: You'll find that Blender isn't terribly consistent with such tool names; I'd imagine that Grab was chosen simply because the G is in a handy position, whereas M for Move isn't. It also has viewport shading modes set to Z and delete set to X. For the ones where it does have the hotkey based on the name of the…