@MrNinjutsu this is a game changer, the brush not only creates the folds but has material presets and it pulls the geometry like if the cloth simulation was running but with much better performances and it is easier to use without the gravity, It doesn't require pinning points like Marvelous Designer.Also it can be…
@99499 I would go with roughly laid out around the character. You know, as if You would put on a piece of clothing, then blow a lot of air into it. Once that is done, have it simulate falling into place. That is roughly the process Marvelous Designer follows. Another, more stylized way is to just model stuff normaly/sculpt…
Is there a way to transfer vertex positions based on UVs in Blender? I'm learning Marvelous Designer and like the retopo workflow shown here: https://www.youtube.com/watch?v=VFAfqW0Zlqk using Maya's Transfer Attributes, but I can't figure out how to do the final step of morphing my retopo mesh to the final shape. I tried…