I could have read it wrong, but in the Max thread EQ suggested baking that without hard edges. http://boards.polycount.net/showpost.php?p=1043317&postcount=86 I only baked it with no hard edges because that was the (seemingly) suggested method :) Yea its set to 1.0 :)
The bigest problem is that Blender doesn't allow you to customize the shortcuts. The tools are there...but it's very hard to get to them in an efficient manner.
Hello all, Is there any way (using default tools, or an addon ...) to split UVs according to the hard edges of the model, and then offset the outer borders in by a certain amount ? As a matter of fact in the Blender paradigm there is no notion of splitting UVs since they are always ready to be split by just moving the…
I find it amazingly hard to ever export anything out of Blender without it breaking anything. My new workflow is just import it into my student version of max and do it that way
OK, it also hhas Loop Regularize, Bridging and curve and... Honestly...are you guys sure this program is free? I find it hard to believe Blender has next gen workflow and Autodesk products yet don't...
Going to have to slap on 2.57 soon and play with looptools, yay. A hard surface modeling DVD is being released that looks pretty good. http://www.blendercookie.com/2011/04/08/vehicle-series-complete-and-available-for-purchase/
the problem is that blender dosnt support spilt normals or vertex normal editing at all, I was saying once that feature is there at the core it should be easy for tools to be made to support all the differnt workflows for editing normals and setting hard edges.
Hi there - of course yup. Still worth mentionning that reordering verts is not an issue thanks to this tool : https://barre.gumroad.com/l/transfer-verts-order?layout=profile That said I am still having a bit of a hard time visualizing what you are after. Mind showing a practical case ?