Hardops really is worth it if you can afford it :) I haven't delved too deep into Blender's UV tools yet. What's their current state? afaik, UVing in Blender is kinda f*ed when compared to Maya or Max' native tools, unless you have plugins that get you almost up to the same level. Is this correct? Is there anything…
@Dataday Can you give a link to the source of this information ? If this is true, then really screw them, if I'm not mistaken though, it was seperate from the funding Valve sponsored for the gamedev features. I understand why they're trying to make those open movies, but I'm not really sure the results in terms of…
@r_fletch_r: probably the most important time I use it is being able to "sketch" with edges (ctrl+LMB). This is really nice when combined with Shrinkwrap to make very quick retopo that can have the polies filled in later. Moreover, it's just very nice to have a unified system for modeling. In Blender, if I select any two…
I am going to make some generalizations here, so bear with. I'm sure there are counter examples, but I'm looking more at trends than specifics. I think that the point that is often missed is that philosophically, from a design standpoint, Blender is very different from Maya and Max (I assume, as I use Maya and have only a…