Pretty good looking training DVD: http://www.blendernation.com/2011/06/10/rigging-training-dvd-for-pre-order-from-cg-masters/ http://vimeo.com/24806860
Lamoot & Gmanx: You're going to get me in trouble with my wife if you keep showing me this stuff! I wants the precious! Edit: And CG cookie is awesome!
Hello fellow blender users! I am pretty new to CG - I was learning CG for about half a year and learned maya. But I think about to switch to blender when 2.8 will come out. I was just wondering about - will the new 2.8 version support old addons? And what addons for blender are essential? Sorry for offtipic thou, I saw…
I've had good stuff from Blender Cookie before - and this set looks pretty cool: CG Cookie Training Series: Hardcore Vehicle Modeling - Conceptual Process http://cgcookie.com/vehicle-series/
Thanks Volantk. That makes me more interested in trying Blender in the near future when I get back into CG and modeling. I am familiar with scripting so I should be able to get it done.
Maybe try here.http://blenderartists.org/forum/forumdisplay.php?9-Blender-and-CG-Discussions The GSOC guys have some threads there.Look for GSOC in title.Dunno how much that can help.I don't think it's the best way as you put it but i don't know better.
Here's a general 'Why not use Blender for games production?' presentation given at this year's Blender Conference by Aidy Burrows, late of Tt Fusion (Lego franchise games) and now with CG Masters. [ame="http://www.youtube.com/watch?v=5iG7BHAUIwg"]Blender in a triple A Game Studio - Aidy Burrows #BCon14 - YouTube[/ame]
Ton did a couple AMA's that might clarify goals both software side and project side for some of you in doubt. Sculpting and Texture Painting are two big planned improvements I can see helping in game asset creation. AMA links: Reddit (for general CG community) - http://goo.gl/4VJyjc BlenderNation (for Blenderheads) -…