I'm creating a procedural brick wall shader at the moment, and I'd like to know if it is possible to somehow map a color ramp to a single brick individually using the Brick Texture node. Meaning, I'd like to map a color ramp from black to white to one of the bricks, a slightly different ramp (rotated differently) to the…
There is the Brick Trick Addon.. ..which do work also in 3.2... aaaannnd.. (wait a second).. 3.3.2.. there are several nodes in the shader editor available.. for example... : with th CellId you can also pick any individual brick.. theer are also other pattern.. swirls and also hexagon..