I don't think there is one that clearly stands out, they all do the same, in essence (apply a boolean mod). I like to use the booleans in HOps because of their integration in it. Also box cutter for certain kinds of cuts. The question to me is more, what do you do after the boolean? I'm pretty biased, but I think…
@Deforges sorry, I don't have the trial. I'm a Max user who was looking for a baked bevel workflow and Modo failed on several levels. I have no bias or attachment to either software. I was simply looking for the best solution and Blender was it, for me. Your comparison seems biased in favour of Modo. My result isn't a…
Well I strongly disagree good sir! That's the standard I've come to get used to by using Maya and Max, and I would rather keep it like that so that switching between apps at work (which I need to do) is even more seamless. I could concede that it's just my own preference making me biased, but I also think that in most…
@musashidan I have seen your tribulations throughout your journey scattered across some blenderartists threads lol. I also remember you pointing out a long time ago that when everyone was oogling over live-booleans in some package, that max had them for years. I admittedly haven't tried out the baked result but there's…
I am with you on that, that it can be improved. I guess I am just more tolerant to performance issues. To me those are just a few frame drops with the example I reproduced, but still workable. @Blaizer You said the tickets/defects were close and marked solved. Where is that? Because from what @Nominous linked, they are…
Been seeing a few problems in this topic mostly just a lot of people bad mouthing it with no real experience with the tool and a other bunch of people going way to far out of there way to defend it. It's a tool people will just use what works for them and it works good for some people like my self, eld and a few other in…