@Udjani I understood that. But I can definitely tell you that your wanted behaviour only works, if the collection comes from the same file. If it comes from another file it will always involve some manually triggered reload. As mentioned earlier, if a blend file you open has linked libraries, those will be reloaded each…
@pior I'm only looking at the trial here, but line 396 of /quad_remesher/qr_operators.py hides the input object. You can comment that line and add other post-processing steps at the end of that function. When you save the script you then need to disable & enable the add-on on Preferences for it to be reloaded with the…
Ah, now i see what you mean :D I think you best should ask the Blender developers here then. Looks like a bug. But I think this could even work by design, and that the reload in the menu could be connected to the Edit Externally functionality. But when you have a look at the greyed out property, here the reload button is…
That system is really not well communicated, and also a bit an outlier comming from other DCC's. The whole thing is based on reference counting, the numbers show you how many times a datablock is referenced (so every reference is a 'user') . If reference count is zero - the thing wont be save into the blend file → things…
Hehe yeah this is a very Blenderesque case : under the hood it is actually really quite elegant (as being able to pack while still allowing refreshes from source is truly a great design imho - it allows me to work very safely with all the advantages of working from external textures, while still being certain that I won't…
@Udjani You can link in a collection from another Blend file, yes. It will be reloaded each time you open the file that contains the link. If that is what you mean by "realtime", there you go. Though if you mean it would update on it's own directly in the master file when you change something in the linked file, then I…
so looking at it some more it does work for session on import but then doesn't work when I reload blender, the new keymap appears as the active one in the user prefs input list (like on the screenshot) but the new menu dosen't work, it then starts working for that blender session if I reselect the key map from the list.…
so, i didnt want to create a new thread for this iam having a major issue with blender (tungerz 2.68.2, it does exist in other builds too..) at work iam working on a pretty large scene, multiple objects on all 20 layers, obj size ~200mb and from time to time snap stops working.. i cannot figure out why it stops i'am using…
Hi there again @Tiles I think you are missing my point by about a mile :D Well of course the file in question is packed, as it is what "Automatically pack into .blend" does, and both the UI and behavior indicate that it is. My hypothetical at the end of last post was only in reaction to your suggestion that if it was…
metalliandy: Not for people new to the software. You may have gotten used to it, but that does not make it good, or even 'fine'. Certainly not for something so easy to fix. It's extremely counterintuitive, and part of what makes Blender so hard to get into (although it's much, much less so than older versions). The Circle…