Why does it have to compete directly? Wouldn't it be a better idea to follow the example of all these newcomers and be able to function as a complimentary program?
Indeed it is Kat. Just saw your posts on there. I'll run through the export process again following your documentation closely to make sure I'm not just an idiot.
Not sure if someone saw my post at page 6... scrolling down a bit this following page you can find a Max-Maya similar style interface for Blender: http://www.pepeland.com/ Hope it helps, sorry if you saw it already.
Just woke up and tried to open the .Blend file i was working on last night, and this appears: Followed by: Clearly it is a .blend file, does this mean the file has corrupted itself? if so, have i really just lost 12 hours of work? or can i get it back some how?
interesting message thread on integrating blender with steam and maybe valve ultimately? **edit** apparently there are quandries with how to do this in a license compatible way. either way an interesting thread to follow. http://lists.blender.org/pipermail/bf-committers/2013-August/041500.html <-- summary of points made…
I'm preparing a couple of models for my demo reel, and am finding it to be more difficult than expected to render curved wireframes on a model in Blender. This is what I'm talking about: Model is subdivided, but the wireframe has the resolution of the original low poly geometry, and smoothly follows the curvature of the…
I understand what you mean but in my experience the knife tool in Blender was always incomplete. Even with the current system in 2.5, after the initial cut (exact) the second cut (also exact) never follows where you actually cut unless you reselect all the geo. and ends up as a topological mess :/ As you say, when BMesh is…
Following up on this topic (metaballs, remeshing, SDFs) : what are the options currently available beyond the default metaballs and the remesh modifier ? The remesh modifier could be great, but the fact that it cannot be applied to multiple objects at once makes it hardly usable ... Sure enough there has to be some clever…