Now if only we could get a great remeshing function! The more freehand approach of Zbrush's Dynamesh hinges on a 'good enough' single-click remeshing solution, and that in combination with Blender's dyntopo would be fantastic.
Thanks for the thread. And yes I have troubles with different topology. I hoped to use it for dynameshed things from Zbrush ( not very complex) and to fix UV after geometry editing. Can't get it work reliably.
We now have "dynamesh" in the official build: https://twitter.com/pablodp606/status/1161688160734253056 Get the latest build: https://builder.blender.org/download/ This will be very good for vertex painting, to bake pointiness maps and to project displacement maps.
2.62 is out. Download: http://www.blender.org/download/get-blender/ Release Notes: http://www.blender.org/development/release-logs/blender-262/ Some highlights: Remesh modifier (essentially Dynamesh, but all quads) New UV Tools A brand new Boolean library Object tracking
@musashidan ooh thanks for sharing, haven't seen this one yet. Sure the Blender's remesh isn't dynamesh's quality but it's still a good step in the right direction and I think it's just good enough for a lot of use cases, especially if you're baking stuff down later down the road.
Guys don't overlook the remesh thing too! It seems like it's reliable, very fast and works wonders. You can certainly use this for boolean workflows. So this ancient technique becomes a few clicks in Blender now https://polycount.com/discussion/168610/3ds-max-zbrush-proboolean-dynamesh-hardsurface-workflow-tutorial/p1 At…