Did you have more 3+ vertices selected before? The "cut through connect" only works with two vertices. Otherwise it tries to connect pairs, same as original behavior.
Good to see bridge finally supports tris, wasn't nearly as useful without that. Saw they changed some stuff for vertex connect too, but just tried it and it's still unable to perform multiple connections over a single face :/
@pior Oh, you have two image textures there along with normals. The right is the albedo (diffuse) connecting to the Diffuse BSDF, right? And the left one is... alpha? as a separate texture? Yellow color output connecting to the grey factor input?
I recorded this video, sorry that without a sound. 3ds max Flow Connect https://youtu.be/ag5yY0kPIcg and Set Flow, this tool works same like Flow Connect but not create geometry, but work with existing geometry. https://youtu.be/WYHpPo9njLk sorry for my english
I never see it, and I'm not saying its ok to be broken but in that particular situation a better workflow might be to make and select the end vert then select the start vert and press j to "connect vertex path". Or use ctrl R for loop cut then connect the part it wont do with j
@MACHIN3 Hey, am I seeing that this addon of yours is adding average (or even calculated) curvature to added loops? Like in 3ds Max's "Flow Connect", which is described as: "Connects selected edges across one or more edge rings and adjusts the new loop position to fit the shape of the surrounding mesh." I've seen this…