Decent rundown of some new tools. http://gamefromscratch.com/post/2012/04/20/Blender-BMesh-in-action%E2%80%A6-what%E2%80%99s-so-special-about-ngons-anyways.aspx
@SonicBlue Thanks, but as I said above this isn't what I'm asking about. I know this method but it's a hacky way of doing something that was apparently in pre-2.80 Blender. Image taken from this post: https://blender.stackexchange.com/questions/20918/set-origin-to-vertex-in-edit-mode The idea is to be able to select a…
@f1r3w4rr10r Is there anything else for you that comes to mind? 99% of my modeling is already done in max with hotkey smart function scripts and stuff like keyhydra. I almost never touch the command panel or menu items for modeling already. Even have my tab and caps lock keys rebound to 50 or so functions. I'm looking in…
i can attest to the utter awesomeness of rigify it is absolutely perfect and easy and awesome and one of the best scripts released in recent memory. for 99 percent of rigging purposes rigify will do the trick. i mean it works with the default humanoid rig that comes installed with blender and once you learn about its…
Actually, I am pretty sure that's not the case. The Steam Workshop third party revenue allocation (going to third parties like Polycount, the Blender foundation, Xnormal, and so on) is taken from the 75% "Valve split". At least that was the case last time I checked the terms of the revenue allocation page. Now of course…
It's perfectly possible to bake floaters that are outside the LP :) Depending on the asset, there are different ways you should set up your bake. When you are baking objects like floaters onto a plane, the easiest way is to move the object you are baking onto, to be above the objects you want to bake. This works 99% of the…
Hi all, I believe I've brought up the following earlier but I am still curious about it - and perhaps someone might have an idea on how to get around it. I'd like to find a way to copy the path of a packed texture to the clipboard, even when the path is grayed out and not selectable, like here : Of course I could click the…
So, it's been more than a year since 2.8 and I personally still find the new Collections to be very annoying and a waste of time. It's a constant juggle between using the interface of the M hotkey (to move objects in and out of collections), having to actually go dig inside the outliner and constantly having to…
"[...] looking for a Pivot-To-Bottom solution " Bear in mind that in 99% of the cases the object in question will be built directly over and in relation to the 0,0,0 of the scene anyways. So all that one might need is to set the location of the origin to just that (Apply > location). This along with Set Origin to Center of…