@mook Thanks. Has anyone here ever tried using Blender 2.8 for huge scenes with like 500 8k textures e.t.c? If so, how was the performance and render time and management?
From Nicholas Bishop, one of the sculpting participants of the Google Summer of Code: "Here's a rough guide to the effect your base mesh has on the speed of sculpting: 1. When you sculpt, it optimizes by ignoring parts of the mesh that aren't near the brush. There are two resource-intensive things that sculpting does: the…