Here, maybe this will help: http://www.blenderguru.com/videos/how-to-create-a-flamethrower And you can burn stuff with this: http://www.youtube.com/user/miikahweb#p/u/18/jL1KluUE-gU
Freehand curve sketching gets even better. 2:18 for drawing over other objects, 5:30 for snakehook-like behaviour. <3 https://www.youtube.com/watch?v=tAsUGy7XGOA
I never really had to use, but Blender has many great addons loaded with UV tools, most of them are free. I know there are addons which will straighten edge or face loops for example. for example: https://www.blendernation.com/2018/02/18/magic-uv-v5-0-released/
That's a new time record in the blender development history ^^, 5 hours after a proposal and it's in master : http://blenderartists.org/forum/showthread.php?395328-A-MODO-artist-learns-Blender-Comparing-the-Basics-VIDEO&p=3029959&viewfull=1#post3029959 On the grease pencil side, pepeland did some great vidos to show the…
Hate to be a debbie downer but I don't see anything that excited me very much in that video. Seems to be the first step in far more intuitive snapping in Blender though, so I guess it's just my imagination failing me :D Oh by the way Jonathan major kudos on this article;…
@peris Naming conventions are a necessary pipeline evil. That, and I'm ocd with naming everything on my computer! :) So how does the Collections system flag paired low/high for baking? Is it using bounding box? I have no interest in physically explode-baking in this day and age. Edit: just got a chance to do a test bake.…
I have to agree with Kat in that using the program should be enough to hold weight with its development, otherwise eventually everyone will feel like they are on the wrong side of the fence and those who do not have time or money to spare may very well fell bad and a lesser part of the community for not being able to give…
Thanks for the pointers ! This is precisely what I am having trouble with. If I use this command I am getting a "No active keying set" error ; and in general I am having trouble removing a specific keyframe from a specific bone. More precisely : Let's say I have a character with a large number of keyframes already, on…