Mont29 just added an updated obj exporter to the trunk. https://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=4753 http://mont29.wordpress.com/2013/09/13/export-split-normals-in-obj-work-on-fbx/
oglu said: https://renderman.pixar.com/news/renderman-art-and-science-fair-2020 Webinar is over and the news is out. New version and bridge will be out 1st quarter of 2021 - it will support 2.83 and above. https://www.blendernation.com/2020/09/03/renderman-for-blender-details-and-release-date/
ahh well thanks for looking into it:D edit: I was using this for a while before, then I couldn't get it working, bu t I just saw theres a new update for it, http://blenderartists.org/forum/showthread.php?267414-Pie-Menus-(2-66)-Update-01-09-13
Mont29's day 8 commit: Due to the success of revenue received by the Steam Workshop, The blender foundation has contracted two more developers to focus on the game art side of Blender. http://code.blender.org/index.php/2013/09/valve-steam-workshop-donations-2-devs-get-hired/
"a" and b" version are quit common in order to fix the bugs that are not been reported during Release Candidate. And since the goal is to do a stable release to wait the 2.8 I think they will take extra care about that. Speaking about 2.8, here's the dev plan to upgrade the viewport…
That's what I was trying to do :D I think I've found a bug, probably it's the version I'm using (2.74 - 2015-05-09), because if I lock an axis, the snap does this: if I only press G and move it to the edge, it snaps. Just to not double post. There is a way to do something like this in Blender? Set a custom position for the…
Blender 2.76 Release Candidate is out ! It will probably the last truly stable version until Blender 2.8 project. https://www.blender.org/download/ Here's the full presentation of the features : http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.76 Quite a lot of worflow improvments with : - Viewport (huge) Boost -…
@f1r3w4rr10r I haven't used Alembic yet, but I've read it's great for when you need to render a mesh that's been through simulations and such (softbody physics, cloth etc.) that no format supports. Such a thing has been used on some Unity projects for example: -…
I've been using blender ever since I first took the plunge in to 3D and I've been pretty satisfied. In the few G+ Hangouts I've been in there is always someone who is surprised to see a Blender user. :P I can't find much mention of this, but I found some useful tips on using matcap materials made in ZBrush for real time…