Holy F**K!! more like :D Brilliant news. Edit: link is a dead end. Here's an alternative: https://www.blendernation.com/2019/07/15/epic-games-supports-blender-foundation-with-1-2-million-epic-megagrant/
On EEVEE vs Cycles, someone tried to port a scene from the Spring short film so it could be rendered on both engines, for comparing (there's an animated comparison in the link below as well) https://www.blendernation.com/2019/07/20/spring-comparing-eevee-to-cycles/
Interesting plans for the upcoming year and 2.8 version. Rather than doing the usual bi-monthly releases, Blender 2.8 would take a year to finish, with more focus and greater changes (like it was done with the 2.5 that brought the new UI). http://code.blender.org/2015/07/blender-2-8-the-workflow-release/
Wow this looks good; http://cgcookie.com/blender/2013/07/31/announcing-the-contours-retopology-tool/?utm_content=buffer275a8&utm_source=buffer&utm_medium=facebook&utm_campaign=Buffer I remember trying to retopo some roots it would have been very handy for! also in case your interested, all the art in the link in my sig is…
Is there a good new or updated plugin which can show animation paths / trajectories which do automatically update to changed keyframes and animation range? (Source: https://docs.blender.org/manual/en/latest/animation/motion_paths.html) There where already some interesting approaches but nothing for 2.8 so far I can say…
I've been using blender ever since I first took the plunge in to 3D and I've been pretty satisfied. In the few G+ Hangouts I've been in there is always someone who is surprised to see a Blender user. :P I can't find much mention of this, but I found some useful tips on using matcap materials made in ZBrush for real time…