These could be helpful for folks starting out. There were a couple of things in there I hadn't heard about either. http://blairwillems.com/2012/05/30/blender-some-useful-default-settings/
@RN It is called that exactly because of the now established LTS release cycle. Have a look here: https://code.blender.org/2020/02/release-planning-2020-2025/ and here: https://code.blender.org/2020/05/long-term-support-pilot/
That's what I was trying to do :D I think I've found a bug, probably it's the version I'm using (2.74 - 2015-05-09), because if I lock an axis, the snap does this: if I only press G and move it to the edge, it snaps. Just to not double post. There is a way to do something like this in Blender? Set a custom position for the…
Hi guys, I've been test driving blender, to see if i get used to it and whatnot. https://www.dropbox.com/s/lh74bqjf07o9k55/2017-05-04_14-05-51.mp4?dl=0 So, in this video I show a couple ways to align a bunch of verts together on a single axis. You can scale them and snap them afterwards to their new location. You can align…
@Udjani I actually did not know about that! I was assuming i'd had to correct those areas manually. Though I knew it had something to do with those areas where beveled-and-non-beveled areas met, to be honest, mitering was a term I could not say specifically what it meant until I checked Maya's documentation just now…
Just been getting back into modeling in Blender myself. Got most of my custom setup done which I'm pretty happy with (SO much nicer than working in Maya). But yeah, it's really needing to ngon support. I don't use ngons myself in the final model either, but when you're going through cutting geometry it's a pain when the…