Hey guys, I'm interested to know what kind of workflow polycounters use, may help some people find a new way of doing things, or another app to help us work better. I'll start it off. Software: Max 2011 64bit Zbrush 3.5 R3 Topogun x64 UVLayout 2.0.6 Crazybump Photoshop CS5 x64 Workflow: (1) High poly modeling (Max/Zbrush)…
Sure, why not Software: Maya 2010 Mudbox 2010 UVLayout xNormal Crazybump Photoshop CS4 BodyPaint UDK Marmoset Toolbag Workflow: (1) High-poly modeling (Maya/Mudbox) I usually work towards a mid-poly model that smooths well which I'll continue into a high-poly version, and optimize manually for the low-poly. I normally…