hahaha thanks Firebert as long as its not that easy. I think its racer445 demoing in the Tutorial no? his name is on there? and this one which is the same thing http://cg.tutsplus.com/tutorials/autodesk-3ds-max/project-workflow-creating-a-next-gen-sci-fi-prop-day-1/ anyway thanks everyone I'm informed! peace out! put your…
yep they are. in the tutorial, mostly all of the small details are floating. this is what i mean simple maya floater set up in viewport, no lights or anything, just regular viewport settings and then a simple 2 light setup render... disabled shadow casting of the floating piece, but you can still see the edge part.... how…
I guess I'm thinking about how Racer445 made the screws and a few other elements in this tutorial http://eat3d.com/blog/metalliandy/creating-next-gen-sci-fi-prop-day-1 it looked as though it seamlessly blended with the rest of the model. Not sure if it was a max thing or if you could the same thing in maya, or my eye balls…