Diffuse, normal, and specular maps help you create a wide variety of surfaces. diffuse map = base color normal map = surface curvature/detail specular map = intensity/color of the highlight More http://wiki.polycount.net/CategoryTexturing
I think I understand, your talking about baking? AO and normal are typically the only thing I bake, the rest can be done on the texture painting side. IF you want to easily be able to tell which parts are which and make them easily selectable in photoshop, then give your HP model parts different diffuse colors in the…
hey guys i am now a pro :P just kidding. i now know how to model,UV, bake and texture only problem now is that when i try to render my model with the normals map on nothing happens not even with a textured map put in the diffuse slot works, what should i do so that i can render out the image? this is how my model looks now
ok thanks guys you have all been of great help. i know this is off topic but why do people normaly use Difuse normal and specular? what is the diference?