Hey there, I'm trying to model a bike chain and get it to duplicate along a path. I'm sure this is one of those situations where there's 101 ways to do it but I don't know any! I've tried the spacing tool but it's not working... if I pick follow, the rotation is all off and doesn't seem to rotate at the pivot which I've…
Thanks Vig, nice link. It's an absolute bitch to do though as I said, there are two pivot points for each section which makes it tricky. I ended up just placing them by hand which wasn't as bad as I thought it would be. I'm just thinking ahead though, what would be a good way of building a low poly chain? I'm aiming for…
Ok turns out TrainMaker is exactly what I needed and practically the same as the Modo script you linked Ben. The problem was that I was attempting it with a single chain piece rather than two which was a stupid idea to begin with! All sorted then and actually pretty simple! Thanks again for the help!
Many thanks for the reply Ben, that script looks perfect. Unfortunately I never got into Modo. It's still something I intend to do when I get a chance, regretting not doing it sooner now! The video has given me the better idea though to model the chain as two separate parts rather than both the inner and outer links…
Paul Hormis has a good method of setting up chains for dynamic simulation, you might be able to adapt parts of it to what you're doing? http://www.hyperent.com/Hyp-Tutorial-Cloth-003.php
creationtwentytwo, did you ever pick up Modo? You could use the Constrain to Path and Duplicate script there's even a video tutorial on how to use it to make a bicycle chain. After that you could bake it down to a low poly model and animate the UVs/textures in engine.