Is this what you need (select all objects and run)?: $objs = `ls -sl -fl`; for ($obj in $objs) { select $obj; ConvertSelectionToFaces; $buff = `ls -sl -fl`; polyProjection -ch 1 -type Planar -ibd on -kir -md b $buff; } select $objs; TextureViewWindow;
It will either lay them out next to one another padded in a 1x1 UV space or it will flip them all over the place. Automatic mapping is terrible and really only serves it purpose in a few select instances.
hmmm... another maya vs max thread:) seriously though. That would work if all the grass object were ONE quad. The face mapping applies to each individual face, so that one might not work. There are other way of doing it in max though... In maya, cant you select them all and do an auto unwrap? Its been a while since I used…
After UVs select all objs at once and then go to the uv tex editor and (its either) ctrl+righclick->layout uvs or shift+right click->layout uvs -- the op box lets you set padding tex size etc- then export from the uv ed a snapshot (old school before psd networks) ---nevermind just saw that you're wanting a fast "stack"…