As mentioned, the quickest way to do it is just to use the split polygon tool, and then click the two vertices, then hit enter. Maya doesn't have good detection for actually clicking on the vertice, so the best way is usually to click and hold on the edge and slide it until it hits the corner. When you hit enter, it will…
@pior: I agree somehow that connecting verts isn't that useful. I was just showing that it's possible since the thread's title is about it, and btw connect component works not only selecting multi component, it can be edge ring, or polygon loop.
Personally I dont think you really need any scripts to help you model in maya now as all the useful tools have been integrated into maya over the years. Split polygon tool, insert edge loop tool and collapse is really all you need. If you want to join vertices with an edge you can just use the split polygon tool and select…
Haha I TOLD YOU :P Crazyfool : The difference is that, even if in theory it shouldn't take longer to do what you describe, in practice we all know that the split polygon tool can be very annoying (detecting another edge than the one you are actually clicking on, and also so many others possible misshaps). Simply selecting…
thanks, Gilgamesh ... just now tried it on 2010 64-bit with no alterations (fresh install) and it still pops the 'select polygonal face(s) or object first' message and goes into 'cut faces tool'. I'm either doing something totally alien or my 'puter has issues, but here's my process just now: -open Maya 64-bit (fresh, no…
I disagree completely. Maya is a tool built specifically for animation, effects, and rendering. Autodesk has completely ignored maya's fundamental flaws in their polygon modeling workflow, and they are consciously aware of this. Predator I learned Maya's workflow pretty quickly, and it just doesn't compare to the flow that…