vert-to-ede connections are nice, sense in max it'd take at least 3 more clicks for the same operation (after connect edges, switch to verts, select both verts instead of one, and press connect again). You could do it in max via a script that took the edge/vert selection held in mem while in the other component mode, then…
@pior: I agree somehow that connecting verts isn't that useful. I was just showing that it's possible since the thread's title is about it, and btw connect component works not only selecting multi component, it can be edge ring, or polygon loop.
I use Max alot aswell and love connect but with a bit of practice its easy peasey :) and its gotten alot better in the newer versions of maya. I can see instances where getting a connect function into maya would be awesome but for this I wouldnt bother with adding scripts
yep, its all contest sensitive. Some of the functions (like delete loop or quad-loop) will only work as a shelf button though cause they require shift or ctrl to be held. But the connect verts/edges slice, bridge, and ring path connect should all work via hotkey. If have any questions/comments/suggestions let me know :)
I dont think this is available in maya 2010, but in 2011, there is multi component connect and work exactly like u want. Check this out: http://area.autodesk.com/blogs/stevenr/maya_2011_highlight_modeling_and_general_workflow_improvements
well I dont think that connecting a vert to an edge to a face is any useful (at all! seems more like one of those things, impressive to show but never really useful), but at least it seems to connect verts just fine. What version is this ? Im using 2010 and I dont think I've seen this. Also could you post the code behind…
Personally I dont think you really need any scripts to help you model in maya now as all the useful tools have been integrated into maya over the years. Split polygon tool, insert edge loop tool and collapse is really all you need. If you want to join vertices with an edge you can just use the split polygon tool and select…
Pior: that's in 2011. Nice addition, doesn't really bring anything new to the table though, I agree. You can get the same results with Max or Silo's interactive cut tool - different approach but same end result. I still prefer silo's myself even with the latest 2011 updates to max and maya. It works as a connect tool, or…
here is a script I wrote last year to connect verts (does a few other things too which can see here). Its for Maya2009 but should work in 2010 also. Can open it in a text editor for instructions on the extended features if you want to use them.