Instead of using a standard truncated cone/tapered cylinder/frustum, I've been rotating the top Ngon a bit, because I feel it looks a bit better. I was wondering what the community thought of this. I realize this isn't the most interesting of shapes, nor does this show massive visual differences. But I feel that this…
And I'll disagree on your disagreement. =P There is actually more texel distortion on 'straight' cones than there is on a 'turned' cone. Here are two nearly identical models and textures, the only difference are: -left one has the top border rotated by 18 degrees (360 degrees, 10sides, rotated half a 'side') -it's textures…
One could also argue that all this theory applied only to checker maps and 3d cones is quite pointless if there is no real artwork to back up ... one way or the other :) Again it's totally a matter of opinion and of context - whatever works man!
This is still very pertinent, it's not like all we do nowadays is next-gen stuff anyway. Also I can think of thousands of uses for an 8 sided cylinder besides bolts on a low poly model and this would definitely come in handy.