Unfortunately you need to use Max 9 (or earlier) to save a .MAX file in Max 9 format. If you're not running Max 9, you won't be able to export to a format that will work "out of the box" in Max 9. They'll probably have to edit the material to get it to show up, and it might not work as intended. If you use FBX, make sure…
thanks justin, now I have a very stupid question :(. I'm to deliver this test for a company who's looking artists to hire. And they said to deliver the scene in 3ds max 9 format. Can this shader work with that version of max and if yes, how can I export/save the files so they can be opened in their max 9(I feel that's the…