I'm working on a project in Max that'll end up as a large format print. I'm using Max to create a 3d distortion of an image that'll go on the side of a Semi Trailer. I need to load a texture that is 32kpx x 14kpx. I've already generated the initial image, and rendering that image out once it's in max won't be an issue…
the .map format converter should be on your max installation disc. i think its in with the sample files. it ships with max 2010 up. the above script will do the conversion on my machine its stored in
Not familiar with .map files, I'll have to look into that, too. A quick google search turned up a bunch of conversion scripts; do I need one of those to get the *.map files, or can I do it externally from Max? If it's an internal process, I don't know that it'll work; I can't get it anywhere inside of max based on it's…
convert the highres to a mentalray .map file, this format allows MR to page the sections of the bitmap in and out of memory. heres a script http://www.scriptspot.com/3ds-max/scripts/mental-ray-map-converter-v1-1 create a shell material with a low res version of the image for viewing in the viewport slot and put the highres…