good start... to be accurate you should take a look at the concept ...the dimensions are not right atm... the right wall needs to be taler also the left wall is much higher...
nice work but im not diggin the outline effect, id ditch it also, along with the missing paneling, your walls are one color while in the concept the top part of that right wall is a different color
Very nice and I love the concept art. I think you should add more rings/edges (don’t know what they are called) on the pipe hanging down there to the right. On the reference it’s denser/tighter then yours which imo looks better.
your missing alot of the concrete panelling from the concept also the right hand side wall should be taller and the top should stick out some more, i think this would give you greater scale and yeah beef the lighting up a touch NICE
ok, new lines are bit too thick esp on left, your missing the nice panel on the right hand side and the roof things these provide nice pespective lines lightings more intense now but shadows are not deep enough its the contrast which is nice in the concept
Ok so I've got this outline PPE going on, taken from this page: Outline and Crush and It looks pretty awesome. There are settings and such that I need to tweak and I also need to reverse engineer it so I could know how to replicate it (but damn it's complicated). My big problem right now is that I can't get it to work in…
marlfox8, your link is broken. Fail. Lol. I have added grunge and dirt to the textures for my next update but I also want to keep it lower than you would see in a real sewer because I really love how the concept conveys this cleaner looking environment. It's like the waste from these people isn't absolutely shit. I will…
Vig actually gave really solid advice. (no surprise there) +1 You're missing the support beams on the right wall that connect from the wall to the ceiling. It's hard to crit anything else at this early of a stage. I think you should check out borderlands for the style. I mean the concept screams that to me. Plus it…
Here is a progress shot...but I need help. Water reflections. Not working. Like...it sorta reflects but the TextureRenderTarget2D doesn't work right? The green/default color is still present! And it fucks up my material. Also, the angle of reflection depends on the angle of the view ports camera with the…
@Serp: Lolz thanks for the effort! Good to know that I don't need to add extra texturing outside of some extra detail lines that Shepiero pointed out. SasoChicken, my water is a hodgepodge of crap at this point...in theory the shader would work right but it doesn't...I'll keep trying to figure something out but in the mean…