I'm pretty tired so this will be quick. Everything is ported into UDK. I had to scale stuff up some, that's why that guy is there for. You are looking at Diffuse only textures except for the yellow pipe which has a normal map. Floor is that concrete floor from earlier. Water is much later. There are a few obvious things I…
I've got a progress shot for y'all. Currently in phase 1 of texturing. I'm going to get all these base textures laid out, then I'll run though the diffuse maps again with the detailed lines for the concrete and Iron, and other little things like that. Add a bit of dirt. You know. Edit: Wow look at that pixellation. Stupid…
Here is an updated WIP from the weekend and this morning. Change log included. Lighting is still WIP and probably won't be fixed until I have the UDK version all done. Changes: -Yellow Pipe edited -Lighting edited -Walls now made up of tiles with changed texture sheet for variations in the texture -Static Cameras for…
This is just an update shot. I've gotten in almost everything that is in the concept. Texture wise, everything is still a pure Diffuse texture. Down here, I also have a quick paint over. I've added some support pillars on the right hand wall to break up the planes and add some visual difference to that side of the wall.…
Thanks for the tip on the water Serp! And yea the FOV is totally different I feel. The one I'm using in Maya atm is 70mm camera preset. It's not by design, I felt that for the moment it looked good enough and it let you see everything better than the standard FOV. I actually have a second camera with a 35mm Anamorphic…
Ok, heres the 'offical' update. Still have water problems but some of them are fixed. change log: -DoF changed to be close to viewer -height fog -added concrete line detail into the wall textures -increased light intensity -increased both normal bloom and Bokeh Blur strengths -bringing out bright warm colors slightly more…