We tend to use a lot of evermotion trees as a base but im working in VFX. The same principles still apply though. We have had lots fo requests for custom trees in scenes of late and we have found the easiest way is just to start from scratch. Tidying up a pre made high poly tree is immensely time consuming and either way…
Not really sure about a fast way of modelling a tree, but I modelled my first ever tree the other day. I started with a spline, lofted a cylinder up the spline and then manually cut into the cylinder and extruded branches, and then further branches from them. It was time consuming, but I then had a decent base mesh to take…