problem with that tech speed maker is that the trees have no uvlayout , I tried and it has a messed up uvmapping and as I see would be more timeconsuming to make uvs for all the branches than using the splines I guess...
Here is a Tree I was trying to make , not sure how willlook ingame since Istill have to uvmap the trunk , the total polycount (tris) is 588 Its for Crysis and I dunno if is too much lowpoly to look too skinny or not .... its handmodeled from base to leaves .... problem is I have to make tons of those and all different ,…
I haven't tried this yet but how about that workflow vcould work ? Create cilinder and a uvmap and texture it .... create severall splines and apply deform path to the cilinders and clones of it severall times taper a bit the cilinders and so u have severall branches If you preplace severall planes of leaves on each branch…