QFA, u can have a look at the modo too, maybe EQ will like you.. :p each software like maya, max, modo has basic unwrapping method. If you really want to get the job done easier, try uvlayout or unfold3d. Those software has dedication in uv-ing.
I think i first should learn to unwrap inside max or maya. Then I can move into time savers (I had already heard about UVLayout and it's not that expensive) So problably I'll be using max, I'll wait for the end of my trial period, to see which one serves my need, by max look really promising. Thanks everyone for your…
I'm a Gnomon student using Maya currently (previously used Max) but I have to say I still love some of Max's features like the modifier stacks. Maya's history just doesn't measure up in that way. Either way as an organic modeller I try to spend as little time in Max/Maya as possible. Which is starting to get very easy with…
I'de say Modo has one of the most complete and useful uv editors *out of the box*. Definitely better than both max and maya, it has powerful tools like max, sensible integration like maya, and to top it off virtually all of the tools you use in 3d work exactly the same in the UV window, so no special toolset just to move,…