I have been working on converting the high res sculpt to a nice UV'd low poly version. I had to push the production for a school presentation deadline. Here is what I got so far(just diffuse applied): Feedback is appreciated. I also ran into trouble though. I split my model in half to save UV space and probably something…
Hey everyone, I have been reading the poop's tutorial, which was certainly interesting. Software Used Zbrush to sculpt I use Xnormals to bake the high resolution data to the low polygon UV's. Maya to quickly preview results Goals is UDK Here are my temporary Diffuse and Normal Textures (I kind of rushed the retopo and UV…
Hey everyone, Lately I have been working on a character for a small UDK project that we are doing with some of my classmates, one of the things we want to learn is how to properly use normal mapping low poly objects/characters using high res sculpts. This is my first Zbrush Character, so I still have so much to learn.…